
Legacy of the Void puts you in the role of the alien Protoss and their newly appointment Executor, Artanis, aboard the vessel the Spirit of Adun. A trilogy that when taken as a whole, is quite possibly the greatest RTS game ever created.

And now, in 2015, five years after Wings of Liberty we get to witness the conclusion to the StarCraft II trilogy. In a lot of ways it was the perfect middle-chapter, the story introduced the right amount of confusion, darkness, and it also set-up a universal war that would decide the fate or every living thing. The pace was quicker, the real-time set pieces more elaborate, and the dialogue more assured. The tone was different, but the story was a direct continuation. The next entry, Heart of the Swarm, switched up the perspective and instead focused on the Zerg Queen Kerrigan, and her merry band of pulsating blob-and-goo-and-tendril-aplenty friends. At times it was cliché, cheesy, and a little on the nose, but always thoroughly entertaining and wonderfully presented. Plus, the focus on the exploits of the human Terran resistance (led by Jimmy Raynor) against the forces of an evil Emperor was, to put it simply, great storytelling. It was grand in scope, and the missions were designed in such a way that they not only serviced the story, but also the wonderfully intricate nature of classic StarCraft mechanics.

Outside of the impressive pre-rendered opening cinematic, the majority of Wings of Liberty’s story was told through intimate character interaction, and careful and deliberate pacing that at times felt like you were in the midst of a space-western. And sure, this was one of the main selling points of the original game and a Blizzard staple seen across other games like Warcraft II - but never, at this sort of scale.

With each entry’s campaign focussing on a single race, the story would not only span three separate games, but the perspective of three different races. In the end Wings of Liberty wasn’t just a return to form for the genre in a classical sense, it was also the first entry in a new trilogy of games bearing the StarCraft II moniker.
